Friday, March 24, 2017

Travel apps

Travel Apps


Heading out on a long road trip or airplane flight? Here are a couple fun apps to keep the kids busy AND help them learn their math facts.

Tower Math
This strategy game depends on quick math facts as well as analysis of the specific situations. Different levels are available, including some great mental math for larger numbers. You can practice addition, subtraction, multiplication, or division. 
Available for iPad, iPhone , and android devices.


Math Bingo
You can set up a user name for every member of the family. You earn "bugs" by completing a bingo card. The bugs can be used in a couple of games. Again, kids can choose different levels and different operations to practice.
Available for iPad, iPhone , and an online version where you can play free on a laptop or subscribe to get access to a large variety of educational games.

Sunday, February 12, 2017

Cribbage

Cribbage

Cribbage is fun to play and is a great way to practice addition facts, counting by twos, counting by fives, combinations of 15, and other mental addition. Never played cribbage? Well, here are the basics:


Materials needed:
Deck of 52 cards
Cribbage board: You can also just keep score on a piece of paper, 1st person to 121 points is the winner. If you play with a board, encourage your child to use the units of five marked on the board to count their points faster.


How to Play 2-Person Cribbage:
  1. Deal - Dealer gives 6 cards to each player.
  2. Crib - Both the dealer and the non-dealer select 2 cards from their hand and lay them on the table in front of the dealer. This is called the crib. Any points from these cards will be counted for the dealer later in the hand.
  3. Cut - The non-dealer cuts the remaining deck and the dealer flips over the top card after the cut. If the card is a Jack, the dealer scores 2 points. Whatever card is revealed will be used later during the counting the hand part of the game.
  4. The Play - The non-dealer nows lays a card down face up in front of themselves and calls out the value of the card (jack, queens, and kings have a value of 10, aces are one). The dealer then lays a card and adds on the value. For example, non-dealer lays a 4 and says “four” followed by the dealer laying down a 9 and saying “thirteen” because 4 + 9 = 13. The play continues to alternate without going over 31. If a person can’t play without going over 31, they say “Go”. The other player may then continue to lay down cards until they are unable to play without going over 31. (See Pegging Points for scoring info). The cycle of play then starts back at zero with the person who first said “Go” laying down the first card in the new cycle of play.
  5. Pegging Points - Pegging points are scored during The Play based on the chart below:
Cards played (must be in consecutive order during a run up to 31)
Pegging Points
15 count (sum of any combo of cards)
2
Pair (2 of a kind)
2
Triple (3 of a kind)
6
Quadruple (4 of a kind)
12
Straight of 3 or more cards
1 point per card
31 count exactly
2
Last card played (without reaching 31)
1


  1. Counting the hand - Starting with the non-dealer, each player lays their 4 cards face up and along with the “cut” card from step 3, they total up their points. Use the chart below:
Based on cards in hand or crib plus the “cut” card
Points Earned
Each combination of cards that add up to 15
2
Pair (2 of a kind)
2
Triple (3 of a kind)
6
Quadruple (4 of a kind)
12
Straight of 3 or more cards
1 point per card
4 card flush (all cards in hand or crib are same suit)
4
5 card flush (hand plus “cut” card)
5
Jack in hand or crib is same suit as “cut” card)
1

  1. Counting the crib - After the dealer counts their hand, they get to use the 4 cards from the crib combined with the “cut” card to total up more points using the same chart as in step 6.
  2. Winner - The first person to reach 121 points is declared the winner, even if the other person has not had a chance to count their hand or their crib. That is why the order for counting the hands must always start with the non-dealer.
  3. Other notes - Encourage a specific counting style in cribbage. For example, if a hand has a 4, 5, 5, 6, J the counting would sound like this 15 two, 15 four, 15 six, 15 eight, pair makes ten, run of 3 makes thirteen, and run of 3 makes sixteen. (If you have trouble seeing where the points came from here is a summary: 4+5+6= 2 points and you can do this 2 different ways, 5+J= 2 points and you can do this 2 different ways, the pair of fives adds 2 points, and finally 4-5-6 is a straight worth 3 points and you can do this 2 different ways).

Tuesday, January 24, 2017

Monstrer Multiplication

MONSTER MULTIPLICATION
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I recently rechecked my student’s math fact speed, and I was so impressed by their improvement since September. A big reason they have improved is the fun they have been having on mathplayground.com


Since the 2nd graders are diving into multiplication, I am highlighting a great suggestion for them to practice their multiplication facts called Math Monsters Multiplication http://www.mathplayground.com/math_monster_multiplication.html

The student can select the specific multiplication facts they need to practice. The 2nd graders are starting with 2, 5, and 10. Then they will move into 3 and 4. The 3rd graders work on 6, 7, 8, and 9. So practice, practice, practice!